Man Made Materials
The goal of this project was to create realistic textures in the Unreal engine based off real world objects. This project provided me with my first experience creating realistic textures using the Unreal engine which I found provided me with an opportunity to expand my knowledge base. The project also gave me experience managing the work flow between Unreal and Substance Painter. My intent is to refine this project further, so there will be virtually no distinction from the objects real-life counterparts.